﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class WeatherMonkey : Missile
{
    public WeatherMonkey()
    {
        m_Price = 7;
        m_Type = ItemsType.WEAPON_SMALL_WEATHERMONKEY;
        ResearchInfluence = InfluenceMG.INFLUENCE_FOLK;
        m_DamageType = DamageType.TYPE_EXPLOSION;
        ShutRange = 8;
        m_TrunVelocity = 60;
        ShutVelocity = 0.8f;
        BulletFlyVelocity = 6.0f;
        Damage = 1.7f;
        m_DropRate = 0.04f;
        m_Acceleration = 100;
        Name = "窜天猴";
        Perview = "Textures/Weapon/WeaponSmall/WeatherMonkey";
        WeaponResource = "Perfabs/Weapon/Small/WeatherMonkey";
        BulletResource = "Perfabs/Bullet/WeatherMonkey";
        m_FireAudioResouce = "Perfabs/Audio/Buillllllll";
        Description = "这里是比比西为您报道，近日外国一男子研发了能在太空中飞行八公里的窜天猴，在国际公共太空中释放，打中了巡游的护卫舰，造成了及其恶劣的影响。在这里比比西提醒各位，请不要在太空里释放烟花爆竹，让我们一起来维护美好的太空。比比西将为您持续报道。";
    }
}